Marcello broke down different methods of scaling any family. That's right, scaling a family. Honestly, they weren't even difficult methods... Just ones that no one has ever thought of! Total face in palm moments. I can't wait to get in from of my computer and explore Marcello's methods even deeper. And, of course, share my explorations with you all.
I then sat in on a Revit API lab proctored by Don Rudder. I fond the lab to be super helpful. Don had some issues with the lab computers having Revit "one box" and windows 8 (and all of his templates were for Revit architecture 2014 and windows 7) but I think it turned out okay. It was nice to see some solid, working, examples of Revit API add-ins in Visual Basic. Again, I can't wait to get in front of a computer and try some stuff out!
My day of classes ended with a presentation about Revit and the unity game engine. Having dove into the Revit to CryEngine workflow myself I was interested to see how it compares to Unity. I have to say, the workflow does seem a bit easier to get from Revit into Unity. Unity looks extremely user friendly and has lots of potential. I love the results and user friendliness of CryEngine, though... So I am inspired to look sat creating a better method o converting from Revit to CryEngine.
Our dinner event tonight was at the Vancouver Aquarium. We had dinner, drinks, and saw a dolphin show. It was a good time and I got to mingle with some more of the community. Here's to tomorrow and another good day!
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