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Monday, July 20, 2020

Tutorial - Revit Placeholders in Twinmotion (Replace Object With It's Base Point)



Here is a really quick but super valuable tutorial if you are using Revit and Twinmotion (actually, it may be helpful for any FBX export from Revit).

Typically, when you export a model from Revit to FBX (using the Twinmotion plugin) the project base point is your insertion point.  Meaning, every mesh that comes in (even if separated but material or category) all share the same project base point in Twinmotion.

Well, that doesn't always have to be the case.  You can actually export objects and they maintain their own base points.  For example, a chair or desk in Revit can have it's "origin" from the family editor as it's placement point in Twinmotion... 

I know, so cool, right?!

Well, it get's even better... Knowing this, you can use Twinmotion's "Replace Object" functions to swap our families with Twinmotion library elements!

Continue reading to find out how...









From Revit to Twinmotion: A Free Mini-Course



Interested in learning more about Revit and Twinmotion??

Learn how to create beautiful images, animations, & real-time environments with your Revit models...

In this free five step mini-course I will walk you through everything you need to know to bring your Revit models into Twinmotion 2020 including:

- Exporting and Importing your Revit Models (& best practices).
-Applying Materials (with tips and tricks for more realism!).
- Building a Twinmotion world around your Revit models.
- Exterior and Interior Renderings
- Animations and Videos (with an Urban Scene context).