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Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Wednesday, February 20, 2013

Maxwell Render Plugin for Revit

For me, this is huge!  I remember when Revit first integrated the Mental Ray rendering engine and how huge that was... but linking the power of Maxwell Render directly with Revit is a major step for Revit presentation graphics....  Now, I hope this will open the door for other rendering engines :: cough cough :: VRay  :: cough ::....


Revit users can now enjoy this new comfortable and timesaving workflow for editing and rendering scenes, using Maxwell Render directly from the Revit interface. Here are a few of the highlights:
  • Compatibility with Revit 2012 and 2013 - any edition
  • Support for Revit lights including IES
  • Support for many built-in Revit materials
  • Ability to override scene materials with MXM files
  • Maxwell Grass
  • Multilight read-back: changes made to lights in Multilight can be imported back into the Revit scene
  • Easy access to the Maxwell material gallery directly from inside the Revit UI
 For full release notes and plugin user guide please refer to our support center here
 The Revit plugin is free to all of our customers and is available for download now from the customer gateway. If you cannot log-in or do not know your password please contact us here.





Tuesday, July 28, 2009

10 Rendering Tips

Posted by The Revit Clinic. Some more awesome tips for us Revit Users!


10 Rendering Tips

Continuing the series of 10 quick tips, below are 10 tips for rendering in Revit I would like to pass along…

1. Material with Image Transparency

The “Plastic” Material type contains an option for “Render Appearance”, “Type”, “Plastic Transparent”. Along with this you can set the “Color” to “Image File” to utilize an image in the material. With this combination you can make varied transparent materials containing image files.

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2. Rendering Lights at Draft Quality?

When rendering at a quality below “Medium”, you may notice artificial lights “Light Source Definition Shape” do not fully match the shape in the family. To have the artificial light shape fully calculated, render at “Medium” quality or above. For additional information I have included the technical solution link below:

Light source definition shape does not match rendering

3. Section Box and Rendering Times

For more complex views, you can reduce the rendering times by enabling the section box in the view. With the section box active, only objects that fall within the section box will be rendered. This includes objects such as daylight portals or artificial lights. For additional information I have included the technical solution link below:

Rendering only objects in current view or linked file

4. Far Clip and Rendering Views

If utilizing a “Far Clip Offset” in a view to render, keep in mind the offset will not be calculated in the rendering extents. The entire view range is calculated in a view when rendering. If you need to exclude something in the distance, use a section box instead from the process in tip #3 above.

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See the rest at The Revit Clinic...

Sunday, February 22, 2009

Rendering an Interior Scene with Sun Only.

7 comments
I received an email from a man named Greg (thanks for the question!) who asked a question about my renderings on this blog. He asked about how I managed to get the sun light to look so bright and hit the building perfectly.

There are lots and lots of factors that effect the way a rendering will turn out, but there is one that always seems to be the most common factor, the placement of the sun. This may seem simply and silly, but when you have no artificial lighting it is very important. I made a new tutorial for Greg and everyone else to see.

Basics of Rendering Interiors with Sun Only.


Here are the images I rendered:

The Basics of Rendering - Dark

The Basics of Rendering - Light

Thanks again to Greg for the question. This is exactly how I wanted and planned the site to be run. Lots of questions and lots of video answers!