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Showing posts with label site. Show all posts
Showing posts with label site. Show all posts

Tuesday, April 21, 2026

Landscape Architects Using Revit?! Toposolids, Site Modeling, and BIM in 2026 - Replay


Most Revit content ignores landscape architects entirely. Episode 135 fixes that. Martin Powell, a landscape architect with roots in New Zealand and now based in Dublin, joins to share what's actually working in Revit for site design, and what still isn't.


What We Covered


The big shift in this conversation is the move from floors to topo solids. Martin explains how the old floor-based approach forced landscape architects into awkward workarounds, flat floors for texture and shaped floors for grading, and how topo solids have mostly eliminated that. He now builds residential site models almost entirely in topo solids, using subdivisions to define finished surface materials on top of a generic graded body underneath.


On the subdivision question, when to use them versus separate topo solids, Martin's rule of thumb is practical: simple, single-slope rear gardens stay as independent topo solids because you can't subdivide them once a slope is applied. More complex surfaces with multiple materials get the subdivision treatment. It's not a perfect system yet, but it's workable.


One of the more useful segments covers linked Civil 3D surfaces. Revit 2026 finally restored the break-line accuracy that existed before topo solids were introduced, though the 50,000-point limit still creates real constraints on larger road designs. Martin's workaround: work directly with your civil engineer to reduce corridor section frequency so you stay under the cap.


The cross-discipline coordination section is worth your time even if you're not a landscape architect. Martin makes the case that landscape architects should own the site model, not the architect. On large projects, a flattened DWG export from the architectural model is often more practical than a live Revit link. The practical advice: ask architects early to keep their site context elements on a dedicated workset so you can filter it out.


The session closes with a look at reality capture, drone-sourced point clouds processed in ReCap Pro and brought into Revit as meshes, to understand existing tree canopy and site conditions. Useful for projects where what's on the ground doesn't match the drawings.


Watch the Replay...



Friday, February 19, 2021

Managing LARGE & COMPLEX Sites in Revit and Twinmotion (Replay w/Links)

 



On last night's episode of BIM After Dark Live I broke down how my team and I manage large, complex, and phased scenes in Revit & Twinmotion 2020 to create construction logistics/phasing plans, aerial views, and more... There are a lot of aspects to this session for Revit: - Model setup of super large scenes (acres upon acres of land). - Use of Container models using the design teams files. - Managing multiple phases, fencing, and more... Then, there are all the lessons learned when using Twinmotion 2020 with these large scenes, such as: - Export/Import Tips for less crashes. - Managing Phases/Sequencing, etc... - More efficient and stable model refreshes on large scenes - Best trees and material settings for aerial views. - Best lighting settings for aerial views...

Follow along as I walked through two different projects with their own unique approaches to creating large site models in Revit and managing how those scenes are built in Twinmotion.

Also, it's worth watching this episode to see how nervous I was while running two instances of Twinmotion 2020, two instances of Revit, and streaming live to YouTube from a 2K monitor... Talk about risky!

Continue reading to view the replay and all of the links mentioned (as well as the Twinmotion light settings I walk through at the end)...

Monday, August 3, 2015

Revit Tutorial - Site Designer Plugin



I attended a class about the Site Designer Plugin by Dan Rosenberg during RTCNA this year for the simple reason of understanding how to get the damn tool to work!  For those of you who have attempted or used the Site Designer Plugin you may have found it to be anything but intuitive.  Well, Dan was able to break it down and make it at least work.  For that, I was glad I attended the class.

The concept behind the Site Designer plugin is fantastic.  The ability to make accurate (looking) roads, sidewalks, and curbs that automatically follow your toposurface is a no-brainer.

During the session Dan mentioned he had created a series of videos about the Site Designer tool and asked that we share them.  Well, I decided to post them here for you!