This gave me a real headache!
I tried different sweeps & extrusions and made many mistakes along the way until finally putting together something that just about works…
I used ref lines to create extrusions and voids controlled by a ref plane skeleton, so that (within kind reason!) the building shapes are parametric for width & height & offset from the ground. It does start to come apart if you offset the 2 main building areas away from each other, and I know it isn’t 100% the correct shape… But I have learnt a lot about working with the new conceptual environment and am fairly happy with the end result. (Although the ‘Depth’ parameter won’t work due to the way I created some parts early on)..."
Thanks for all of you who participated. When you see this post, Jay, shoot me an email with your address and shirt size! Congratulations!