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Monday, May 8, 2017

From Revit to Lumion - The Ultimate Review (Revisited)



Example of a House and Site  Modeled in Revit and Rendered in Lumion


This is one of those posts that has been in my "draft" queue for quite some time now.  Finally, it is complete!  

There have been two new releases and lots of great updates to Lumion since my last post in 2015.  The review I posted in 2015 is still relevant in describing the great benefits of using Lumion (so be sure to check it out). But now, let's talk about what has happened to Lumion over the last 2 years...




Example of Revit, Lumion, and Photoshop


I wrote my previous review about Lumion Pro 5.3 ... Now, I am using Lumion Pro 7.3...  And my word, there have been some great improvements. I thought the most valuable way to tell you all about it is to cherry-pick my favorite new features and improvements.  For the entire list of new features, click here...

Another Example of a Revit Model rendered in Lumion



My Favorite Improvements and New Features


Materials:



With each new release of Lumion (6 and 7), Act 3D has been adding some fantastic features to the material editor.  

PureGlass:

The addition of PureGlass in Lumion 6 (and improvements to it in Lumion 7) make "photo-realistic" glass as easy as moving a slider or two.  Remember my post about tweaking Revit glass to make it a bit more "realistic"?   Well, PureGlass in Lumion 6 and 7 allows you to do exactly what I am explaining in that post (from 4 years ago)...  

Adding some "relief" can have a dramatic effect on your renderings:

Comparing the original glass material with "pureGlass" in Lumion 7...

Here is a good video explaining how to use PureGlass...


Weathering:



Similar to PureGlass, the addition of "weathering" effects to your materials (with the touch of a slider) adds a ton of realism and interest without a ton of work.  To me, that's what Lumion is all about...  Getting the best possible images and videos with the least amount of "extra" work.

An example of the "weathering" feature (on the wood and concrete materials):

Adding a hint of "weathering" can help materials pop and add realism.

Click here to view a tutorial about how to use the weathering effects...



OpenStreetMap (Beta):



Although this is still in beta, I am using it all the time.  OpenStreetMap allows users to locate their buildings on a map, then import that map data, and Lumion will extrude masses that represent the surrounding city (along with roads and major landscape elements).  When used properly, this has saved me countless hours of modeling masses for site context.

Here is an example of an image I made using "OpenStreetMap" for the background buildings:

Note the white buildings in the foreground and background.  Those were all created in one-click using Lumion's "OpenStreetMap" (Beta).


Lighting Updates:



Since my post in 2015, I have used Lumion as my number one rendering tool (with the exception of Enscape ;) ).  If I am being honest, the one area I always had trouble getting the "real" feeling I wanted out of Lumion was with interior renderings. 

Act 3D has made great strides to improving this.  In Lumion 6 and 7, they added a bunch of great new "lighting" tools.  This includes enhanced area lights (to light an entire space evenly), and "light strips".  For those who are familiar with adding "V-Ray lights" within V-Ray, strip lights are no different.  Simply add the light objects where needed and adjust their brightness, hue, etc...  The results have been impressive:

Revit to Lumion Interior Lighting Example
Revit to Lumion Interior....

Revit to Lumion Interior Lighting Example


LiveSync:



LiveSync is extremely new.  Similar to Autodesk LIVE or Enscape, it allows your Lumion models to real-time sync with your Revit model (and changes happen real-time).

I have not used it as much as I thought I would.  At this point, I think I am doing much less model modification by the time I get my Revit models into Lumion.  If I do modify the models, its a simple export and refresh in Lumion.

Either way, I have tested the LiveSync feature and it works extremely well... 


Other Cool New Features:



There are also a bunch of neat new features that help with sharing your Lumion files and presenting them.  For example, the "My Lumion" cloud features.  For more information on MyLumion, click here...





 

Wishlist Items:


In addition to telling you about my favorite new features I thought I would revisit my "What Could be Changed" list from 2015.  In 2015, I listed 3 "cons".  The first was "Rendering Image Options".  This actually was changed a bit over the years.  Although you are still limited to bitmap files at larger image sizes, you can export to Jpeg at "Poster" size... Which is nice.

Other than that, my first "Wishlist" item has not changed since 2015...

More than 20 layers... Please!




Yup, you are still limited to 20 visibility layers.  Please, creators of Lumion, if you are reading this, please update the "layers" structure and add more than 20!!!!

Batch Exporting Views:


With the launch of "LiveSync", Act 3D released a new "Lumion Exporter" plugin for Revit. The exporter has always worked great for me without any issues.  That being said, I would love to have the option of batch exporting Revit views.  We find ourselves creating multiple 3D views for different things that need to be exported to Lumion.  

For example, the site, foundations, structure, and final building may want to be brought into Lumion as individual models.  Therefore, we set up 3D views with visibility settings for each.  Right now, we have to open each view and export them one at a time.  A simple batch exporter would be HUGE.


Copy in Place:


This wishlist item may not even be necessary if the maximum layer threshold was increased beyond 20.  Essentially, when you copy an object (or series of objects) you have to use the move tool and hold "alt" to make a copy.  Therefore, it is almost impossible to copy and paste objects in the exact same location.


VR Support:

Lumion is a real-time rendering and visualization tool.  To me, it is a "no brainer" to have even the "build mode" be view-able through VR goggles.  Unfortunately, at this moment in time there is very limited Oculus Rift or HTC Vive support with Lumion.









Comments (10)

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Christian's avatar

Christian · 412 weeks ago

Very nice! We've recently started using Lumion at our firm. What filters are you using for the interior lighting renderings?
1 reply · active 412 weeks ago
Hey Christian... Properly using "effects" in Lumion is key... I have a bunch of effects on in all the images above (plus, some post-processing as well). I will share some of that down the road. Cheers and good luck!
Danny Jones's avatar

Danny Jones · 412 weeks ago

Jeff, one thing I haven't seen posted yet, does the livesync place "lumion" lights where revit has lights? My biggest pain point has been placing hundreds of lights in a 3d view, then having to manually add individual lights to the GI effect. And then the design changes and you have to do it all over again. Major frustration.
1 reply · active 412 weeks ago
Hey Danny, as long as your lights have a material assigned as a "light source" you can simply change the material in Lumion to something emmisive... No need to place lights everywhere. I only place lights once and a while for specific effects and renderings.
I have done only one presentation so far, but was impressed at how fast and easy it was to do while learning, Importing custom models and animations from 3DS Max is easy too. I was having a problem with the snow effect creating snow inside my model. Probably just a newbie error. Now, if they can just do a direct link Revit / Lumion to robotic workers on the construction site.....
Danny,_If you isolate the lights and do a separate export from Revit, you can place lumion lights at each node in just a couple of clicks (not 300!). I do this routinely for tree and light placement. Search youtube or the lumion site for "node replacement". I wrote a brief blog post about the process back in the summer of 2015. http://blog.wbassociates.com/?p=1257.
Hey what do you mean, "If I do modify the models, its a simple export and refresh in Lumion" Anytime I have to make a correction after I have exported my Revit model into Lumion I have to re export and start all over again in Lumion. Am I missing something simple?
1 reply · active 399 weeks ago
Hi April, the process to update your imported model is a little bit convoluted in Lumion.
In 'moved mode' highlight the imported model.
Then select 'place mode' and higliht 'imports'.
A recycle looking icon will appear on the right of the icons. Click it to refresh your imported model (with additional materials attached) OR click ALT+refresh in order to select a different file name to your previous version of the import.
Remember to click on 'Save scene & models' when you save the file or you end up losing the import data.
So, I apologize if I missed this in the last post or this one.. but I am new to Lumion - and am an avid Revit user and do most of my Rendering in Revit.. As you said, the downside is landscaping, so trying to teach myself Lumion to get better exterior renders. I placed materials in Revit and imported into Lumion. That seemed to work pretty well for my building. Is the workflow better to do that or to try to apply all materials in Lumion? Just wanting the most efficient workflow. And whatever makes things look most realistic of course.. especially since we deal with buildings in a lot of brick and stone.
Hey, can we transfer revit materials in lumion? I am doing some interior renders and have already set-up my materials in revit, was wondering if there is a way we can transfer revit materials to lumion? And also i noticed if i apply decals on walls in revit when transferred to Lumion this decals are extended past the wall, is there a way around it?

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