As expected, last night's episode of BIM After Dark Live was a ton of fun!
Many of you have tuned into my Twinmotion and Revit tutorials, streams, and tips... Many of you may not know that Twinmotion runs on a gaming engine called "Unreal".
On this episode of BIM After Dark Live I was joined by Carl Gibson as he ran through the process of getting your Revit models into the Unreal Engine environment for renderings, animations, and VR!
Some of the topics Carl touched on are:
-Summary of tools needed (Revit, Unreal Engine, Datasmith Exporters)
-Prepping a model for Datasmith
-Importing into UE
-DataPrep graph for model optimization, material replacement, etc.
-Setting up a project for VR.
If you have been wanting to learn the process of getting your model's into Unreal or are curious as to what Unreal can do for you, be sure to check out the replay below...
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