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Showing posts with label rendering tips. Show all posts
Showing posts with label rendering tips. Show all posts

Thursday, February 18, 2010

Tutorial - Rendering Tips (Revit Clinic)

It has been kind of nice to take a seat and let the rest of the bloggers crank out some tutorials. Thanks guys! I have some planned of my own and will get to them hopefully sooner than later. Here are some more rendering tips from The Revit Clinic:

3 More Revit Rendering Tips

Adding to the previous post of 10 Rendering Tips, I want to pass along a few more tips to keep in mind:

1. Rendering Process

When you render in Revit the Revit.exe process is not actually taking the bulk of the memory and performance usage. There is actually a second process that starts when rendering, called fbxooprender.exe, which is handling the rendering. So if you are looking to calculate memory usage or better track performance you can look for this process when rendering in Revit:

FBX

2. RPC Rendering & Windows Temp Folder Usage

Revit uses the Windows temp folder to store temporary files during the rendering process. When the rendering completes these .bmp files should be removed. These are typically related to RPC content, and have file names similar toRPC_TextureXXXXXXX.bmp.

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However if the rendering process is canceled before completing these images may not be automatically removed.

Tuesday, July 28, 2009

10 Rendering Tips

Posted by The Revit Clinic. Some more awesome tips for us Revit Users!


10 Rendering Tips

Continuing the series of 10 quick tips, below are 10 tips for rendering in Revit I would like to pass along…

1. Material with Image Transparency

The “Plastic” Material type contains an option for “Render Appearance”, “Type”, “Plastic Transparent”. Along with this you can set the “Color” to “Image File” to utilize an image in the material. With this combination you can make varied transparent materials containing image files.

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2. Rendering Lights at Draft Quality?

When rendering at a quality below “Medium”, you may notice artificial lights “Light Source Definition Shape” do not fully match the shape in the family. To have the artificial light shape fully calculated, render at “Medium” quality or above. For additional information I have included the technical solution link below:

Light source definition shape does not match rendering

3. Section Box and Rendering Times

For more complex views, you can reduce the rendering times by enabling the section box in the view. With the section box active, only objects that fall within the section box will be rendered. This includes objects such as daylight portals or artificial lights. For additional information I have included the technical solution link below:

Rendering only objects in current view or linked file

4. Far Clip and Rendering Views

If utilizing a “Far Clip Offset” in a view to render, keep in mind the offset will not be calculated in the rendering extents. The entire view range is calculated in a view when rendering. If you need to exclude something in the distance, use a section box instead from the process in tip #3 above.

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See the rest at The Revit Clinic...